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Edmund Fovargue
3D Artist & Designer
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Design and ArchViz
Game Art
Environment Art
Level Design
Weapons and Vehicles
Optimisation
Amazon Class Type 21 Frigate (WIP)
Vickers 4.5" Mk. 8 Naval Gun (Type 21 System - 2021)
GWS-24 Sea Cat SAM (Type 21 System - WIP)
Oerlikon 20mm AA Cannon (Type 21 System - WIP)
Corvus Chaff Launcher (Type 21 System - 2021)
MM38 Exocet Missile Launcher & Platforms (Type 21 System)
STWS-1 Triple Torpedo Launcher (Type 21 System - WIP)
Type 912 Director Radar (Type 21 System - WIP)
Lynx Helicopter Series (2019)
Sea Skua Anti-Ship Missile (2017)
Panhard AML 90 & 60 Optimisation (2022)
Super Étendard (2017 - WIP)
HESCO (v2 - 2017)
Dairy House Renovation Plans (2023)
CAD: Farm Shop COVID Re-Design (2020)
CAD: Farm Shop Removable Front (2021)
CAD: Bespoke Office Desk (2016)
HNNRS Logo & Animations (2020)
2D: Eco Cherry Punnet Artwork (2021)
Afridev Water Pumps (2017)
BF2 Railway Optimization (2017)
RPG-7 Warheads (2015)
Updated Deployables (2015)
Blowpipe MANPADS (2014)
Paveway II LGB Series (2014)
Zhi-9 & Panther Helicopter Series (2013)
Water Container IED (2013)
FV101 Scorpion CVR(T) Conversion (2012)
The Falklands (2012)
Afghan Compounds (2012)
Common & Afghan Props (2011)
Camp Bastion Memorial (2011)
Tents (v3 - 2011)
New Airbase System / Camp Bastion (2011)
Wooden Fences (2011)
HMS Queen Elizabeth (2010 - Scrapped)
Old Deployables (2008 - 2010)
Operation Snow Storm (2009)
Old HESCO Sanger (2009)
Dead Man's Reef (2009)
Floating Pirate Flag Pole (2009)
Muttrah City (v2 - 2008)
Container Handling Crane (2008)
The Battle for Qinling (2007)
Muttrah Souq Entrance (2007)
Operation Ghost Train (2006)
Muttrah City (v1 - 2006)
Battle of Huế (2017 - Scrapped)
Tutorial: 3DsMax AO Baking with Overlapping UVWs (2016)
Tutorial: Adv. 3Ds Max Lightmapping for BF2 (2015)
Tutorial: Working With Multi/Sub-Object Materials in 3Ds Max (2013)
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