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Common & Afghan Props (2011)

Editor Interior Test.

Editor Interior Test.

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

All Props Editor Testing

Bread Oven Test

Bread Oven Test

Barrel Oven Test

Barrel Oven Test

Barrel Oven Test 2

Barrel Oven Test 2

"Detail" Texture

"Detail" Texture

Detail's Spec/Opacity Texture

Detail's Spec/Opacity Texture

Detail's Normal Texture

Detail's Normal Texture

Rug Colour Desert (Afghan)

Rug Colour Desert (Afghan)

Rug Colour Desert (Chinese)

Rug Colour Desert (Chinese)

Rug Detail Texture

Rug Detail Texture

Rug Detail's Normal Texture

Rug Detail's Normal Texture

New Common Doors Texture, 4 Wooden and 4 Metal Doors, Detail, Normal and Specular.

New Common Doors Texture, 4 Wooden and 4 Metal Doors, Detail, Normal and Specular.

New Door Test

New Door Test

New Door Lock Test

New Door Lock Test

New Door Test on ME City Buildings.

New Door Test on ME City Buildings.

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #1 Test

Prop Template #2 Test

Prop Template #2 Test

Prop Template #2 Test

Prop Template #2 Test

Prop Template #2 Test

Prop Template #2 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

Prop Template #3 Test

A set of Common and Afghan Props I made for Project Reality back in 2011. The texture setup is a bit odd as it uses the Refactor Engine's Static Texture system which has multiple texture layers on different UV Channels for "Colour", "Detail", "Dirt" & "Crack" Textures. For example, the Rug texture uses it's main colour for the overall colour of the rug with the pattern, but it then overlays the Rug's separate detail texture on another channel that is tiled multiple times to provide that close up detail you can see up close, and the detail also has a normal and spec texture to go with it. Then on top of that, you can add a dirt texture to add a bit more variation to the colour and a crack texture to add decals.

These textures were made to make PR's props have a common set of textures all on the same atlas/palette to reduce draw calls and texture memory needed to be loaded, although in hindsight with my knowledge now I could vastly improve on optimisation if I was to do something like this again.

Date
May 27, 2021