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Camp Bastion Memorial (2011)

Levels of Detail (Final LOD Reduced to 1 Material to Reduce Draw Calls)

Levels of Detail (Final LOD Reduced to 1 Material to Reduce Draw Calls)

Collision Meshes

Collision Meshes

New Textures, "Detail" (Diffuse), Specular/Opacity & Normal Texture Maps.

New Textures, "Detail" (Diffuse), Specular/Opacity & Normal Texture Maps.

New Pebble "Detail" Textures: Diffuse, Specular & Normal Texture Maps.

New Pebble "Detail" Textures: Diffuse, Specular & Normal Texture Maps.

Reference Photo

Reference Photo

Reference Photo

Reference Photo

High Poly Rubber Matting

High Poly Rubber Matting

Rubber Matting "Road Texture" (without normals) Editor Test

Rubber Matting "Road Texture" (without normals) Editor Test

Rubber Matting "Road Texture" (without normals) Editor Test

Rubber Matting "Road Texture" (without normals) Editor Test

Rubber Matting Textures, Diffuse (with Opacity), Opacity, Normal Texture Maps. The Refractor 2 Engine can't use normals with road textures so wasn't used ingame.

Rubber Matting Textures, Diffuse (with Opacity), Opacity, Normal Texture Maps. The Refractor 2 Engine can't use normals with road textures so wasn't used ingame.

A recreation of the Camp Bastion Memorial I made for Dr Rank's Sangin map and we revealed it on Remembrance Day 2011 as part of Project Reality's annual Remembrance Day news post: https://www.realitymod.com/forum/showthread.php?t=104752

As part of this, and Camp Bastion in general, I also made a new "Rubber Matting" 2D "Road Texture".

Date
May 29, 2021