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Dead Man's Reef (2009)

Minimap

Minimap

L3DT Design Map

L3DT Design Map

Map Gameplay Plan

Map Gameplay Plan

Large Conquest Layer

Large Conquest Layer

Small Conquest Layer

Small Conquest Layer

Pegleg Main

Pegleg Main

Pegleg Main

Pegleg Main

Pegleg Main Flag

Pegleg Main Flag

Pegleg Main Flag

Pegleg Main Flag

Pegleg Main Flag

Pegleg Main Flag

Pegleg Main Island

Pegleg Main Island

Pegleg Main Island

Pegleg Main Island

Coral Reef

Coral Reef

Coral Reef

Coral Reef

Coral Reef

Coral Reef

Islands

Islands

Islands

Islands

Islands

Islands

Islands

Islands

Undead Main

Undead Main

Undead Main

Undead Main

Undead Main Flag

Undead Main Flag

Undead Main Flag

Undead Main Flag

Undead Main Island

Undead Main Island

Undead Main Island

Undead Main Island

Undead Main Island

Undead Main Island

Undead Main Flag

Undead Main Flag

Pegleg Galleon Firing

Pegleg Galleon Firing

Undead Galleon Leaving Port

Undead Galleon Leaving Port

Pegleg Galleon sailing through islands.

Pegleg Galleon sailing through islands.

Undead Galleon sailing through islands.

Undead Galleon sailing through islands.

Undead Galleon sailing through islands.

Undead Galleon sailing through islands.

I created this map in Feburay 2009 for a Mapping Competition the Battlefield Pirates 2 (BFP2) mod team were running. The winners of the competition would be included in their next release (BFP2 yarr 2.5). However the mod lost steam and never managed to release its next version and as a result, the mapping competition never finished so even though I completed the map, it was never fully released. Even so, the map has been played a few times as part of a few events and proved to be very fun and popular.

Dead Man's Reef focuses around Naval Combat, with small islands mixed in to help break up the naval combat and with plenty of shallow areas like the perilous Coral Reef which large ships will run aground on if they try to go through it. The islands also allow a little bit of infantry combat with guys being able to land on the islands and set up deployable cannons (with the right kits) and sniping positions. But the combat is mainly focused on Naval combat with all the control points (flags) in the water (which is what I created my floating flag pole model for) so the only way for a team to win this map is through controlling the water. I also created some new custom undergrowth for this map such as the coral for the coral reef.
I created this map primarily with L3DT, creating a design map which then generated my terrain as I wanted it and then I touched it up with Photoshop and the BF2 Editor.

More Info: https://www.realitymod.com/forum/showthread.php?t=53350

Date
May 29, 2021