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Blowpipe MANPADS (2014)

Video showing the model and gameplay mechanics.

1st Person Launcher, 5,226 triangles, 2,784 vertices.

1st Person Launcher, 5,226 triangles, 2,784 vertices.

Lowpoly Blowpipe Missile; 120 triangles, 82 vertices.

Lowpoly Blowpipe Missile; 120 triangles, 82 vertices.

Lowpoly Missile Casing Kit Geometry, 92 triangles, 48 vertices.

Lowpoly Missile Casing Kit Geometry, 92 triangles, 48 vertices.

High Poly Missile Casing Kit Geometry.

High Poly Missile Casing Kit Geometry.

Please note; the Animations were not made by myself, just showcasing the weapon model with them.

Video showing off PR's Command to Line-Of-Sight Guidance for Surface-to-Air Missiles System which includes the Blowpipe with updated animations from @52s.

3rd Person Launcher; 1,489 Triangles, 778 Vertices.

3rd Person Launcher; 1,489 Triangles, 778 Vertices.

1st Person Diffuse & AO Texture Map

1st Person Diffuse & AO Texture Map

1st Person Specular Texture Map

1st Person Specular Texture Map

1st Person Normal Texture Map

1st Person Normal Texture Map

1st Person Model UV Map

1st Person Model UV Map

3rd Person Diffuse & AO Texture Map (Downsized to 1024x1024px ingame)

3rd Person Diffuse & AO Texture Map (Downsized to 1024x1024px ingame)

3rd Person Specular Texture Map (Downsized to 1024x1024px ingame)

3rd Person Specular Texture Map (Downsized to 1024x1024px ingame)

3rd Person Normal Texture Map (Downsized to 1024x1024px ingame)

3rd Person Normal Texture Map (Downsized to 1024x1024px ingame)

3rd Person Model UV Map (Downsized to 1024x1024px ingame)

3rd Person Model UV Map (Downsized to 1024x1024px ingame)

Missile Diffuse & AO, Specular, Normal and UV Maps. Each downsized to 64x256 ingame.

Missile Diffuse & AO, Specular, Normal and UV Maps. Each downsized to 64x256 ingame.

Diffuse & AO Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Diffuse & AO Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Specular Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Specular Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Normal Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Normal Kit Geometry Texture Atlas with Blowpipe Missile Casing as seen on the players back ingame, other textures are slightly muted out.

Low Poly Model of the Shorts Blowpipe Man-Portable Air-Defense Systems (MANPADS), complete with launcher/targeting unit, missile and storage case made for Project Reality.
1st Person Launcher, 2048x2048 Diffuse & AO, Specular and Normal Texture Maps
- LOD0: 5,226 triangles, 2,784 vertices.
3rd Person Launcher; 1024x1024 Diffuse & AO, Specular and Normal Texture Maps
- LOD0: 1,489 Triangles, 778 Vertices.
- LOD1: 682 tris
- LOD2: 320 tris
Blowpipe Missile; 64x256 Diffuse & AO, Specular and Normal Texture Maps
- LOD0: 120 triangles, 82 vertices.
- LOD1: 48 tris
- LOD2: 30 tris
- LOD3: 6 tris

More Info: https://www.realitymod.com/forum/showthread.php?t=128590

Date
May 27, 2021