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The Falklands (2012)

The Main Islands / Minimap Area (8km x 8km)

The Main Islands / Minimap Area (8km x 8km)

The Surrounding Area, from the British Carrier to the Argentine Airbase (16km x 16km)

The Surrounding Area, from the British Carrier to the Argentine Airbase (16km x 16km)

The Main Gameplay Layer

The Main Gameplay Layer

Wessex Helicoppter flying low over the terrain

Wessex Helicoppter flying low over the terrain

IAI Dagger flying back to base.

IAI Dagger flying back to base.

FV101 Scorpion CVR(T) racing over the islands, More Info: https://edmundfovargue.artstation.com/projects/6840Ax

FV101 Scorpion CVR(T) racing over the islands, More Info: https://edmundfovargue.artstation.com/projects/6840Ax

Argentine Squad.

Argentine Squad.

British Squad.

British Squad.

A-4C Skyhawk flying down for a bombing run.

A-4C Skyhawk flying down for a bombing run.

Mirage III flying in for an attack.

Mirage III flying in for an attack.

Harrier GR3 attacking Port Stanley.

Harrier GR3 attacking Port Stanley.

Skyhawk Formation.

Skyhawk Formation.

San Carlos

San Carlos

San Carlos

San Carlos

San Carlos

San Carlos

San Carlos

San Carlos

Port Stanley on the left.

Port Stanley on the left.

Port Stanley Airport

Port Stanley Airport

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Goose Green

Goose Green

The Falklands Sound.

The Falklands Sound.

Pebble Island

Pebble Island

Pebble Island

Pebble Island

Pebble Island

Pebble Island

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Port Stanley

Port Stanley Airport

Port Stanley Airport

Port Stanley Airport

Port Stanley Airport

Port Stanley Airport

Port Stanley Airport

Port Stanley

Port Stanley

Atlantic Conveyor

Atlantic Conveyor

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

Rio Grande

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

HMS Invincible (BF2 USS Essex model with Ski Jump & Closed up Well Dock Addtions I made)

This map (/mini-mod for Project Reality) is based on the 1982 conflict between Britain and Argentina over the Falkland Islands, taking into account the historic factors and trying to replicate them in a way that is fun and balanced, whilst also working within the limitations of the BF2 engine.

This map was largely an experiment to see how large we can make maps on the Refractor 2 engine. This turned out to be 16km x 16km (although with a minimap area of 8km x 8km, but between the British Carrier & and the Argentine Airbase is over 21km).
This could only be achieved by ditching the engine's own terrain system and making the terrain out of a static mesh (aka, mesh terrain), which isn't without its problems. The main advantage with this size of the map was I could somewhat portray the importance of the air campaign in the war to a degree not seen in Project Reality before, as well as spreading out the ground combat a bit but not enough so players had to spend days yomping (walking) across the map as the troops had to in r/l.

Some parts of the terrain may seem very low detailed, such as terrain textures not blending into each other, no grass/undergrowth and so on, but these are due to them not being possible with Mesh Terrain on the Refractor 2 engine and it was a compromise I had to make in order to get this size of map on this engine.

Date
May 30, 2021