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Oerlikon 20mm AA Cannon (Type 21 System - WIP)

Firing Animation Test in both Third & First Person Views, Note how the spring recoils.

Two Oerlikon 20mm AA Guns are located on either side of the bridge, one port & one starboard, on the Type 21 Frigate: https://edmundfovargue.artstation.com/projects/q9VaEn

First Person Model & Textures (What the Player sees when Operating the Weapon)

First Person Model & Textures (What the Player sees when Operating the Weapon)

First Person Model & Textures, Wire Render.

First Person Model & Textures, Wire Render.

First Person Highpoly Model.

First Person Highpoly Model.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Model & Textures, Wire Render.

Third Person Lowpoly Model & Textures, Wire Render.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Wire Model & Textures.

Third Person Lowpoly Wire Model & Textures.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Model & Textures.

Third Person Lowpoly Wire Model & Textures.

Third Person Lowpoly Wire Model & Textures.

Third Person Lowpoly Model LODs.

Third Person Lowpoly Model LODs.

First Person Diffuse & AO Texture Map (1024 x 1024)

First Person Diffuse & AO Texture Map (1024 x 1024)

First Person Green Diffuse & AO Texture Map (1024 x 1024)

First Person Green Diffuse & AO Texture Map (1024 x 1024)

First Person AO Texture Map (1024 x 1024)

First Person AO Texture Map (1024 x 1024)

First Person Specular Texture Map (1024 x 1024)

First Person Specular Texture Map (1024 x 1024)

First Person Normal Texture Map (1024 x 1024)

First Person Normal Texture Map (1024 x 1024)

First Person UV Map (1024 x 1024)

First Person UV Map (1024 x 1024)

Third Person Diffuse & AO Texture Map (1024 x 512)

Third Person Diffuse & AO Texture Map (1024 x 512)

Third Person Green Diffuse & AO Texture Map (1024 x 512)

Third Person Green Diffuse & AO Texture Map (1024 x 512)

Third Person AO Texture Map (1024 x 512)

Third Person AO Texture Map (1024 x 512)

Third Person Specular Texture Map (1024 x 512)

Third Person Specular Texture Map (1024 x 512)

Third Person Normal Texture Map (1024 x 512)

Third Person Normal Texture Map (1024 x 512)

Third Person UV Map (1024 x 512)

Third Person UV Map (1024 x 512)

This WW2 relic was still being used by the 1982 Falklands War (and well after) on many Royal Naval Vessles as additonal close-range protection against aircraft attack and to provide a deterrent to smaller vessles.

For my Oerlikon 20mm AA Gun I made both First & Third Person Weapon Models & Textures, so that when a player was operating the weapon they had a really detailed view to look out from, but players not using the weapon wouldn't have to be burdened with the extra detail to render and textures to load. The First Person Model has a lot of unseen faces deleted from it to save not only from the triangle count, but also freeing up UV space to allow an even higher pixel to cm ratio.

My Third Person Oerlikon model's LOD0 consists of 2,199 triangles with a 3D sight (or 1,708 tris for a 2D sight with a transparent texture), has a full set of LODs and has its own 1024 x 512p textures.

Ny First Person Oerlikon model is made up of 4,469 triangles and has its own 1024 x 1024 textures, also saved with no-mips to save a bit of texture memory.

Date
May 28, 2021