Website powered by

Container Handling Crane (2008)

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Container Handling Crane in Muttrah City (v2) Docks

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

Editor Screenshot

LOD0 Edged Frame

LOD0 Edged Frame

Colour Textures Layer

Colour Textures Layer

Detail Textures Layer

Detail Textures Layer

Detail Normal Textures Layer

Detail Normal Textures Layer

Combined Textures

Combined Textures

LOD0: 4,988 tris.

LOD0: 4,988 tris.

LOD1: 4,176 tris.

LOD1: 4,176 tris.

LOD2: 3,255 tris.

LOD2: 3,255 tris.

LOD3: 1,831 tris.

LOD3: 1,831 tris.

col0 (decal): 3,700 tris.

col0 (decal): 3,700 tris.

col1 (vehicle): 448 tris.

col1 (vehicle): 448 tris.

col2 (player): 1,113 tris.

col2 (player): 1,113 tris.

This was the first major Static Model I made for Project Reality (I had only made a few other little things before this), needed for Docks in my Muttrah City (v2): https://www.artstation.com/artwork/zOVgqd
It's not a very good model if I'm being honest, I could drastically improve it now but the main reason I'm putting it here was to show how far I've come. Most of the textures are from vBF2 static texture palettes/atlases and was mainly a learning project about how to use this system.

Date
May 30, 2021