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RPG-7 Warheads (2015)

All Low Poly Warheads

All Low Poly Warheads

All High Poly Warheads

All High Poly Warheads

PG-7VL HEAT "deployed" Projectile: LOD0 552 tris, LOD1 418 tris, LOD2 226 tris, LOD3 78 tris, LOD4 8 tris.

PG-7VL HEAT "deployed" Projectile: LOD0 552 tris, LOD1 418 tris, LOD2 226 tris, LOD3 78 tris, LOD4 8 tris.

RPG-7 Warheads Common Diffuse & AO "Conventional" Texture Map

RPG-7 Warheads Common Diffuse & AO "Conventional" Texture Map

RPG-7 Warheads Common Diffuse & AO "Insurgnet" Texture Map

RPG-7 Warheads Common Diffuse & AO "Insurgnet" Texture Map

RPG-7 Warheads Common Diffuse & AO "Polish" Texture Map

RPG-7 Warheads Common Diffuse & AO "Polish" Texture Map

RPG-7 Warheads Common Specular Texture Map

RPG-7 Warheads Common Specular Texture Map

RPG-7 Warheads Common Normal Texture Map

RPG-7 Warheads Common Normal Texture Map

RPG-7 Warheads Common UV Map

RPG-7 Warheads Common UV Map

SAKR Cobrra HEAT (Egyptian) - 1p LOD0 (428 tris)

SAKR Cobrra HEAT (Egyptian) - 1p LOD0 (428 tris)

SAKR Cobrra HEAT (Egyptian) - 1p LOD0 Wire (428 tris)

SAKR Cobrra HEAT (Egyptian) - 1p LOD0 Wire (428 tris)

SAKR Cobrra HEAT (Egyptian) - High Poly

SAKR Cobrra HEAT (Egyptian) - High Poly

Cobbra Diffuse Texture Map

Cobbra Diffuse Texture Map

Cobbra Specular Texture Map

Cobbra Specular Texture Map

Cobbra Normal Texture Map

Cobbra Normal Texture Map

Cobbra UV Map

Cobbra UV Map

DZGI-40 - 1p LOD0 (452 tris)

DZGI-40 - 1p LOD0 (452 tris)

DZGI-40 - 1p LOD0 Wire (452 tris)

DZGI-40 - 1p LOD0 Wire (452 tris)

DZGI-40 - High Poly

DZGI-40 - High Poly

DZGI-40 Diffuse Texture Map

DZGI-40 Diffuse Texture Map

DZGI-40 Specular Texture Map

DZGI-40 Specular Texture Map

DZGI-40 Normal Texture Map

DZGI-40 Normal Texture Map

DZGI-40 UV Map

DZGI-40 UV Map

Iranian Tandem HEAT - 1p LOD0 (346 tris)

Iranian Tandem HEAT - 1p LOD0 (346 tris)

Iranian Tandem HEAT - 1p LOD0 Wire (346 tris)

Iranian Tandem HEAT - 1p LOD0 Wire (346 tris)

Iranian Tandem HEAT - High Poly

Iranian Tandem HEAT - High Poly

Iranian Tandem HEAT Diffuse Desert Texture Map

Iranian Tandem HEAT Diffuse Desert Texture Map

Iranian Tandem HEAT Diffuse Woodland Texture Map

Iranian Tandem HEAT Diffuse Woodland Texture Map

Iranian Tandem HEAT Specular Texture Map

Iranian Tandem HEAT Specular Texture Map

Iranian Tandem HEAT Normal Texture Map

Iranian Tandem HEAT Normal Texture Map

Iranian Tandem HEAT UV Map

Iranian Tandem HEAT UV Map

KO-7M HEDP - 1p LOD0 (394 tris)

KO-7M HEDP - 1p LOD0 (394 tris)

KO-7M HEDP - 1p LOD0 Wire (394 tris)

KO-7M HEDP - 1p LOD0 Wire (394 tris)

KO-7M HEDP - High Poly

KO-7M HEDP - High Poly

KO-7M HEDP Diffuse & AO Texture Map

KO-7M HEDP Diffuse & AO Texture Map

KO-7M HEDP Specular Texture Map

KO-7M HEDP Specular Texture Map

KO-7M HEDP Normal Texture Map

KO-7M HEDP Normal Texture Map

KO-7M HEDP UV Map

KO-7M HEDP UV Map

PG-7MT Tandem HEAT - 1p LOD0 (404 tris)

PG-7MT Tandem HEAT - 1p LOD0 (404 tris)

PG-7MT Tandem HEAT - 1p LOD0 Wire (404 tris)

PG-7MT Tandem HEAT - 1p LOD0 Wire (404 tris)

PG-7MT Tandem HEAT - High Poly

PG-7MT Tandem HEAT - High Poly

PG-7MT Tandem HEAT Diffuse Texture Map

PG-7MT Tandem HEAT Diffuse Texture Map

PG-7MT Tandem HEAT Specular Texture Map

PG-7MT Tandem HEAT Specular Texture Map

PG-7MT Tandem HEAT Normal Texture Map

PG-7MT Tandem HEAT Normal Texture Map

PG-7MT Tandem HEAT UV Map

PG-7MT Tandem HEAT UV Map

PG-7V HEAT - 1p LOD0 (284 tris)

PG-7V HEAT - 1p LOD0 (284 tris)

PG-7V HEAT - 1p LOD0 Wire (284 tris)

PG-7V HEAT - 1p LOD0 Wire (284 tris)

PG-7V HEAT - High Poly

PG-7V HEAT - High Poly

PG-7V HEAT Diffuse Desert Texture Map

PG-7V HEAT Diffuse Desert Texture Map

PG-7V HEAT Diffuse Woodland Texture Map

PG-7V HEAT Diffuse Woodland Texture Map

F-7 Fragmentation Round Diffuse Texture Map (Uses the PG-7V Normal and Spec Maps)

F-7 Fragmentation Round Diffuse Texture Map (Uses the PG-7V Normal and Spec Maps)

PG-7V HEAT Specular Texture Map

PG-7V HEAT Specular Texture Map

PG-7V HEAT Normal Texture Map

PG-7V HEAT Normal Texture Map

PG-7V HEAT UV Map

PG-7V HEAT UV Map

PG-7VL HEAT - 1p LOD0 (370 tris)

PG-7VL HEAT - 1p LOD0 (370 tris)

PG-7VL HEAT - 1p LOD0 Wire (370 tris)

PG-7VL HEAT - 1p LOD0 Wire (370 tris)

PG-7VL HEAT - High Poly

PG-7VL HEAT - High Poly

PG-7VL HEAT Round Diffuse Desert Texture Map

PG-7VL HEAT Round Diffuse Desert Texture Map

PG-7VL HEAT Round Diffuse Woodland Texture Map

PG-7VL HEAT Round Diffuse Woodland Texture Map

PG-7VL HEAT Round Specular Texture Map

PG-7VL HEAT Round Specular Texture Map

PG-7VL HEAT Round Normal Texture Map

PG-7VL HEAT Round Normal Texture Map

PG-7VL HEAT Round UV Map

PG-7VL HEAT Round UV Map

OG-V7 Fragmentation Round - 1p LOD0 (318 tris)

OG-V7 Fragmentation Round - 1p LOD0 (318 tris)

OG-V7 Fragmentation Round - 1p LOD0 Wire (318 tris)

OG-V7 Fragmentation Round - 1p LOD0 Wire (318 tris)

OG-V7 Fragmentation Round - High Poly

OG-V7 Fragmentation Round - High Poly

OG-V7 Fragmentation Round Diffuse & AO, Specular, Normal & UV Maps

OG-V7 Fragmentation Round Diffuse & AO, Specular, Normal & UV Maps

OG-V7M Fragmentation Round - 1p LOD0 (286 tris)

OG-V7M Fragmentation Round - 1p LOD0 (286 tris)

OG-V7M Fragmentation Round - 1p LOD0 Wire (286 tris)

OG-V7M Fragmentation Round - 1p LOD0 Wire (286 tris)

OG-V7M Fragmentation Round - High Poly

OG-V7M Fragmentation Round - High Poly

OG-V7M Fragmentation Round Diffuse & AO, Specular, Normal & UV Maps

OG-V7M Fragmentation Round Diffuse & AO, Specular, Normal & UV Maps

PG-7VM, PG-7VS & PG-7M HEAT Rounds - 1p LOD0 (322 tris / 298 tris for the PG-7M w/ square nozzles)

PG-7VM, PG-7VS & PG-7M HEAT Rounds - 1p LOD0 (322 tris / 298 tris for the PG-7M w/ square nozzles)

PG-7VM, PG-7VS & PG-7M HEAT Rounds - 1p LOD0 Wire

PG-7VM, PG-7VS & PG-7M HEAT Rounds - 1p LOD0 Wire

PG-7VM, PG-7VS & PG-7M HEAT Rounds - High Poly

PG-7VM, PG-7VS & PG-7M HEAT Rounds - High Poly

PG-7VM HEAT Diffuse & AO #1 Texture Map

PG-7VM HEAT Diffuse & AO #1 Texture Map

PG-7VM HEAT Diffuse & AO #2 Texture Map

PG-7VM HEAT Diffuse & AO #2 Texture Map

PG-7M HEAT Diffuse & AO Texture Map

PG-7M HEAT Diffuse & AO Texture Map

PG-7VS HEAT Diffuse & AO Texture Map

PG-7VS HEAT Diffuse & AO Texture Map

PG- 7VM, 7M & 7S HEAT Specular Texture Map

PG- 7VM, 7M & 7S HEAT Specular Texture Map

PG- 7VM, 7M & 7S HEAT Normal Texture Map

PG- 7VM, 7M & 7S HEAT Normal Texture Map

PG- 7VM, 7M & 7S HEAT UV Map

PG- 7VM, 7M & 7S HEAT UV Map

PG-7VR Tandem HEAT - 1p LOD0 (476 tris)

PG-7VR Tandem HEAT - 1p LOD0 (476 tris)

PG-7VR Tandem HEAT - 1p LOD0 Wire (476 tris)

PG-7VR Tandem HEAT - 1p LOD0 Wire (476 tris)

PG-7VR Tandem HEAT - High Poly

PG-7VR Tandem HEAT - High Poly

PG-7VR Tandem HEAT Desert Diffuse & AO Maps

PG-7VR Tandem HEAT Desert Diffuse & AO Maps

PG-7VR Tandem HEAT Woodland #1 Diffuse & AO Maps

PG-7VR Tandem HEAT Woodland #1 Diffuse & AO Maps

PG-7VR Tandem HEAT Woodland #2 Diffuse & AO Maps

PG-7VR Tandem HEAT Woodland #2 Diffuse & AO Maps

PG-7VR Tandem HEAT Specular Texture Map

PG-7VR Tandem HEAT Specular Texture Map

PG-7VR Tandem HEAT Normal Texture Map

PG-7VR Tandem HEAT Normal Texture Map

PG-7VR Tandem HEAT UV Map

PG-7VR Tandem HEAT UV Map

TBG-7V Thermobaric Round - 1p LOD0 (356 tris)

TBG-7V Thermobaric Round - 1p LOD0 (356 tris)

TBG-7V Thermobaric Round - 1p LOD0 Wire (356 tris)

TBG-7V Thermobaric Round - 1p LOD0 Wire (356 tris)

TBG-7V Thermobaric Round - High Poly

TBG-7V Thermobaric Round - High Poly

TBG-7V Thermobaric Round Desert Diffuse & AO Texture Map

TBG-7V Thermobaric Round Desert Diffuse & AO Texture Map

TBG-7V Thermobaric Round Woodland Diffuse & AO Texture Map

TBG-7V Thermobaric Round Woodland Diffuse & AO Texture Map

TBG-7V Thermobaric Round Specular Texture Map

TBG-7V Thermobaric Round Specular Texture Map

TBG-7V Thermobaric Round Normal Texture Map

TBG-7V Thermobaric Round Normal Texture Map

TBG-7V Thermobaric Round UV Map

TBG-7V Thermobaric Round UV Map

A set of low poly RPG-7 Warheads I made for Project Reality using common textures for common parts between the rounds and generally much more optimised and detailed than the previous couple of RPG-7 rounds that was in PR before.

More Info: https://www.realitymod.com/forum/showthread.php?t=138961

Note these could be (somewhat) easily optimised further by creating an atlas texture of all the RPG-7 warheads likely to be used on a map, as well as having separate 1st and 3rd person textures, with the 1st person textures being the high rez, individual rounds and the 3rd person set using a lower rez texture (of each individual round) but combined together into a texture atlas to decrease drawcalls. The reason I didn't do this was due to most of these warheads not being used together at the same time, as many are unique to certain factions so overall doing that would have possibly had more of a negative effect than a positive, with also the 3rd person weapons being lower detail.

Date
May 27, 2021