A set of low poly RPG-7 Warheads I made for Project Reality using common textures for common parts between the rounds and generally much more optimised and detailed than the previous couple of RPG-7 rounds that was in PR before.
More Info: https://www.realitymod.com/forum/showthread.php?t=138961
Note these could be (somewhat) easily optimised further by creating an atlas texture of all the RPG-7 warheads likely to be used on a map, as well as having separate 1st and 3rd person textures, with the 1st person textures being the high rez, individual rounds and the 3rd person set using a lower rez texture (of each individual round) but combined together into a texture atlas to decrease drawcalls. The reason I didn't do this was due to most of these warheads not being used together at the same time, as many are unique to certain factions so overall doing that would have possibly had more of a negative effect than a positive, with also the 3rd person weapons being lower detail.